手勢解鎖是app上常見的解鎖方式,相比輸入密碼方式操作起來要方便許多。這篇文章主要介紹了微信小程序開發(fā)教程-手勢解鎖實(shí)例,有興趣的可以了解一下。
手勢解鎖是app上常見的解鎖方式,相比輸入密碼方式操作起來要方便許多。下面展示如何基于微信小程序?qū)崿F(xiàn)手機(jī)解鎖。最終實(shí)現(xiàn)效果如下圖:
整個(gè)功能基于canvas實(shí)現(xiàn),首先添加畫布組件,并設(shè)定樣式
<!--index.wxml--> <view class="container"> <canvas canvas-id="id-gesture-lock" class="gesture-lock" bindtouchstart="onTouchStart" bindtouchmove="onTouchMove" bindtouchend="onTouchEnd"></canvas> </view>
.gesture-lock { margin: 100rpx auto; width: 300px; height: 300px; background-color: #ffffff; }
手勢解鎖實(shí)現(xiàn)代碼在gesture_lock.js中(完整源碼地址見末尾)。
初始化
constructor(canvasid, context, cb, opt){ this.touchPoints = []; this.checkPoints = []; this.canvasid = canvasid; this.ctx = context; this.width = opt && opt.width || 300; //畫布長度 this.height = opt && opt.height || 300; //畫布寬度 this.cycleNum = opt && opt.cycleNum || 3; this.radius = 0; //觸摸點(diǎn)半徑 this.isParamOk = false; this.marge = this.margeCircle = 25; //觸摸點(diǎn)及觸摸點(diǎn)和畫布邊界間隔 this.initColor = opt && opt.initColor || '#C5C5C3'; this.checkColor = opt && opt.checkColor || '#5AA9EC'; this.errorColor = opt && opt.errorColor || '#e19984'; this.touchState = "unTouch"; this.checkParam(); this.lastCheckPoint = null; if (this.isParamOk) { // 計(jì)算觸摸點(diǎn)的半徑長度 this.radius = (this.width - this.marge * 2 - (this.margeCircle * (this.cycleNum - 1))) / (this.cycleNum * 2) this.radius = Math.floor(this.radius); // 計(jì)算每個(gè)觸摸點(diǎn)的圓心位置 this.calCircleParams(); } this.onEnd = cb; //滑動手勢結(jié)束時(shí)的回調(diào)函數(shù) }
主要設(shè)置一些參數(shù),如canvas的長寬,canvas的context,手勢鎖的個(gè)數(shù)(3乘3, 4乘4),手勢鎖的顏色,手勢滑動結(jié)束時(shí)的回調(diào)函數(shù)等。并計(jì)算出手勢鎖的半徑。
計(jì)算每個(gè)手勢鎖的圓心位置
calCircleParams() { let n = this.cycleNum; let count = 0; for (let i = 0; i < n; i++) { for (let j = 0; j < n; j++){ count++; let touchPoint = { x: this.marge + i * (this.radius * 2 + this.margeCircle) + this.radius, y: this.marge + j * (this.radius * 2 + this.margeCircle) + this.radius, index: count, check: "uncheck", } this.touchPoints.push(touchPoint) } } }
繪制手勢鎖
for (let i = 0; i < this.touchPoints.length; i++){ this.drawCircle(this.touchPoints[i].x, this.touchPoints[i].y, this.radius, this.initColor) } this.ctx.draw(true);
接下來就是識別用戶的滑動行為,判斷用戶劃過了哪些圓圈,進(jìn)而識別出用戶的手勢。
在touchstart和touchmove事件中檢測觸發(fā)并更新畫布
onTouchStart(e) { // 不識別多點(diǎn)觸控 if (e.touches.length > 1){ this.touchState = "unTouch"; return; } this.touchState = "startTouch"; this.checkTouch(e); let point = {x:e.touches[0].x, y:e.touches[0].y}; this.drawCanvas(this.checkColor, point); } onTouchMove(e) { if (e.touchState === "unTouch") { return; } if (e.touches.length > 1){ this.touchState = "unTouch"; return; } this.checkTouch(e); let point = {x:e.touches[0].x, y:e.touches[0].y}; this.drawCanvas(this.checkColor, point); }
檢測用戶是否劃過某個(gè)圓圈
checkTouch(e) { for (let i = 0; i < this.touchPoints.length; i++){ let point = this.touchPoints[i]; if (isPointInCycle(e.touches[0].x, e.touches[0].y, point.x, point.y, this.radius)) { if (point.check === 'uncheck') { this.checkPoints.push(point); this.lastCheckPoint = point; } point.check = "check" return; } } }
更新畫布
drawCanvas(color, point) { //每次更新之前先清空畫布 this.ctx.clearRect(0, 0, this.width, this.height); //使用不同顏色和形式繪制已觸發(fā)和未觸發(fā)的鎖 for (let i = 0; i < this.touchPoints.length; i++){ let point = this.touchPoints[i]; if (point.check === "check") { this.drawCircle(point.x, point.y, this.radius, color); this.drawCircleCentre(point.x, point.y, color); } else { this.drawCircle(this.touchPoints[i].x, this.touchPoints[i].y, this.radius, this.initColor) } } //繪制已識別鎖之間的線段 if (this.checkPoints.length > 1) { let lastPoint = this.checkPoints[0]; for (let i = 1; i < this.checkPoints.length; i++) { this.drawLine(lastPoint, this.checkPoints[i], color); lastPoint = this.checkPoints[i]; } } //繪制最后一個(gè)識別鎖和當(dāng)前觸摸點(diǎn)之間的線段 if (this.lastCheckPoint && point) { this.drawLine(this.lastCheckPoint, point, color); } this.ctx.draw(true); }
當(dāng)用戶滑動結(jié)束時(shí)調(diào)用回調(diào)函數(shù)并傳遞識別出的手勢
onTouchEnd(e) { typeof this.onEnd === 'function' && this.onEnd(this.checkPoints, false); } onTouchCancel(e) { typeof this.onEnd === 'function' && this.onEnd(this.checkPoints, true); }
重置和顯示手勢錯(cuò)誤
gestureError() { this.drawCanvas(this.errorColor) } reset() { for (let i = 0; i < this.touchPoints.length; i++) { this.touchPoints[i].check = 'uncheck'; } this.checkPoints = []; this.lastCheckPoint = null; this.drawCanvas(this.initColor); }
如何調(diào)用
在onload方法中創(chuàng)建lock對象并在用戶觸摸事件中調(diào)用相應(yīng)方法
onLoad: function () { var s = this; this.lock = new Lock("id-gesture-lock", wx.createCanvasContext("id-gesture-lock"), function(checkPoints, isCancel) { console.log('over'); s.lock.gestureError(); setTimeout(function() { s.lock.reset(); }, 1000); }, {width:300, height:300}) this.lock.drawGestureLock(); console.log('onLoad') var that = this //調(diào)用應(yīng)用實(shí)例的方法獲取全局?jǐn)?shù)據(jù) app.getUserInfo(function(userInfo){ //更新數(shù)據(jù) that.setData({ userInfo:userInfo }) that.update() }) }, onTouchStart: function (e) { this.lock.onTouchStart(e); }, onTouchMove: function (e) { this.lock.onTouchMove(e); }, onTouchEnd: function (e) { this.lock.onTouchEnd(e); }
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,更多相關(guān)內(nèi)容請關(guān)注PHP中文網(wǎng)!
相關(guān)推薦:
以上就是微信小程序開發(fā)之手勢解鎖的介紹的詳細(xì)內(nèi)容,更多請關(guān)注有卡有網(wǎng)。